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 PSF NO RECOIL CODE 2013

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Yaaahâ„¢
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PostSubject: PSF NO RECOIL CODE 2013   Fri Apr 26, 2013 6:02 pm

Date: April 26, 2013
Requirements: C++ Compiler (Any version) and a Brain actually Wink

An updated version of a public source.. here you go,



CODE :
Code:
#include <windows.h>
 
#define Base_ptr 0xC4839C
bool g_bNoRecoilSpr = false;
 
DWORD GetPlayerBase()
{
DWORD Base = *(DWORD*)Base_ptr;
if(!Base)
return NULL;
Base = *(DWORD*)(Base+0x20);
if(!Base)
return NULL;
Base = *(DWORD*)(Base+0x10);
if(!Base)
return NULL;
return Base;
}
 
void NoRecoilSpr()
{
DWORD WeaponBase = NULL;
if(g_bNoRecoilSpr == true)
{
WeaponBase = GetPlayerBase();
if(WeaponBase)
{
WeaponBase = *(DWORD*)(WeaponBase+0x44);
if(WeaponBase)
{
*(BYTE*)(WeaponBase + 0x19A08) = 0;
*(BYTE*)(WeaponBase + 0x19A1C) = 0;
*(BYTE*)(WeaponBase + 0x19A38) = 0;
}
}
}
}
 
DWORD Init()
{
while(1)
{
if(GetAsyncKeyState(VK_F2)&1)g_bNoRecoilSpr = !g_bNoRecoilSpr;
NoRecoilSpr();
Sleep(100);
}
return 0;
}
 
BOOL __stdcall DllMain(HMODULE module, DWORD reason, LPVOID reserved)
{
if(reason == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Init, 0,0,0);
}
return TRUE;
}
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ZYNTAX
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PostSubject: Re: PSF NO RECOIL CODE 2013   Fri Apr 26, 2013 6:04 pm

Nice!


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Yaaahâ„¢
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PostSubject: Re: PSF NO RECOIL CODE 2013   Fri Apr 26, 2013 6:08 pm

Code Nyo Na Sir Habang Update Pa .
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PostSubject: Re: PSF NO RECOIL CODE 2013   Sat Apr 27, 2013 1:07 am

Nice !!!!
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